(Click to enlarge pictures) Quality of Lands: Evaluating and and Ranking the Options. Honestly though I wouldn't lose too much sleep over lowering the mana curve. In a lot of games, the player that casts the first spell becomes public enemy number one. A mana curve is a deck construction concept that aids the deckbuilder by taking a holistic "bird's eye view" of the deck's overall collection of converted mana costs. Now, lets take a look at the tools available to help us. Mana Curve: 17: 40 card Pre-Release / Draft: N/A <20: Very aggressive beatdown: Almost … What should an EDH mana curve look like? Considering that EDH is "Battlecruiser Magic", it seems like normal wisdom about mana curves should go out the window. Lowering the Mana Curve Looking through the Top 100 Creatures on EDHREC, we can see many friendly faces that have ended up in various Golgari decks over the years. The general way you lay out a mana curve is from left to right with a pile for each converted mana cost, with the lowest converted mana cost cards in the leftmost pile, the highest on the right, and a pile for each other mana cost in between in ascending order. In other words, having a good mana curve is just as important in EDH, but the cheaper cards usually exist to support the expensive ones. (Unless you're Ken Nagle, in which case you do it right to left.) (Mana Curveis the breakdown of converted mana costs of the deck, usually represented in a bar graph that shows a curve) For reference, 3.0 average mana cost makes for a pretty low curve for EDH. When this specific deck was first made and EDHREC didn’t exist, however, Elder Dragon Highlander as a whole was a much more Timmy/Tammy environment than it is now.