Rolling Gunner Review Rolling In The Deep HIGH Rich shooting and scoring mechanics, fantastic level design, smart UI. someone out there that can beat this game without using a continue. This is an arcace-style game through and through; the entire focus here is on getting a high score. Or it may have just been frustrating and made me Like so many scrolling shooters of the past, its premise has a singular goal — to get the player into a heavily-armed spaceship and take on an endless horde of heavily-armed spaceships. There are four different sizes of medals and the conditions for earning larger (and more valuable) ones are based on many factors including type of shot used, whether the enemy is a moving ship or a stationary weapons placement, and the distance between the player’s ship and the enemy when destroyed. Although all difficulty levels will send players navigating through danmaku-style clouds of projectiles, there’s a lot more leniency here than most shooters. Again, it mostly felt like generic “video game shoot-em-up” music, and I hardly had time to notice it anyways, as I was focused on trying not to die. It gives the game’s Getting hit with a bullet shuts off over-power, but the longer you survive, the further you charge a second meter…using this one turns every on-screen bullet into even bigger emblems, charges your guns to the max, and makes enemies spit out even bigger emblems to super-charge your high score. A hold of the Y button freezes the gun’s angle, which is especially useful during the game’s intense boss battles or when a red border signals adversaries coming from a certain direction. The idea of using my lightning-fast reflexes to dodge incoming attacks Once full, you can hit the button that normally launches a screen-clearing bomb to activate what is essentially a mini-bomb, turning every bullet on the screen into score-increasing emblems and powering up your guns. Rolling Gunner for Switch Reviews - Metacritic Metacritic Game Reviews, Rolling Gunner for Switch, With its reliance on BAC, humanity had forgotten how to operate even basic transportation, let alone weapons. We aren't just a news and reviews site, we are a community. Like many Cave shooters, this focused-fire mode couples higher damage output with slower ship speed, which both imbues the blast with a satisfying sense of weight while also enabling the player to steer the ship between those elaborate waves of bullets with the added precision of more controlled movement. and managed to get through the first two stages using maybe one continue. fire button where the rolling gun will move around you while you fire. fast-paced, intense atmosphere that enhances the action in a satisfying way. classics, but with sharp, tightly-designed graphics that mark this as an undeniably Sucking it up and dropping myself down to Casual for a run helped as well, giving me a preview of what kind of enemy layouts and patterns to expect while worrying less about insane bullet patterns. Directed by ex-Cave dev Daisuke Koizumi, who worked on Deathsmiles 2 and Dondonpachi, amongst other great entries in the genre, Rolling Gunner has pedigree, and it shows; this is one of the most addictive, accessible and downright fun shmups currently available on Nintendo’s system. Critic Reviews LOW Bland ship and environments, the premise is cliché. During the early 2000s the studio hit a stride, with titles like DoDonPachi, Mushihimesama, and Deathsmiles not only delighting genre fans, but influencing a number of doujin circles. Close. Rolling Gunner Rolling Gunner was played on Switch with review code provided by the publisher. Fortunately, Rolling Gunner does, with a plot centering on an energy system used to power vehicles. LOW Bland ship and environments, the premise is cliché. Sprites are your generic shoot-em-up ships, tanks, and robots, and you’ll hardly see the backgrounds at all, what with them being regularly covered with sheets of bullets. We live in the age of digital media. Euphonium: The Movie – Our Promise: A Brand New Day review, IndieGo #23: Zen and the art of rally, Onboarding with Going Under, IndieGo #22, Things get Ugly with Arboria and Damsel, IndieGo #21: Ravaging the World in HyperParasite and Curious Expedition, IndieGo #20: Red Death and Sin Slayers: Enhanced Edition, IndieGo #19: King Lucas and Bucket Knight. Cutscenes and end-of-level score recaps remind me some of the genre Your email address will not be published. Remappable Controls: All action buttons are fully remappable, but movement is locked to the left analog stick. take down waves of enemies that fly at you, launching their own bullets of Posted by. from multiple angles at once. in Switch net. Rolling Gunner is super-fun though, so let’s focus more on that application of bombs. TL;DR: Well-made shmup that expertly implements its unique rolling gun mechanic. Rolling Gunner Review. between playing it docked or undocked, so I don’t really have a recommendation Originally released in 2019, Rolling Gunner is soon to receive a physical released from Physicality Games…which gives us an excellent excuse to take a look at a game we missed on its original release. © 2020 Gamer Escape: Gaming News, Reviews, Wikis, and Podcasts. Rolling Gunner Approximately 10 hours of play were devoted to the single-player mode, and the game was completed multiple times (single-credit clears for novice and casual mode, credit-fed clears for original and expert mode). Your mission is to save humanity by destroying BAC before it wipes out the human race. There was certainly a challenge, but nothing insurmountable with a bit of experience in the genre. Rolling Gunner is a fun throwback shoot 'em up that should satisfy fans of the genre. Set across six stages of ferocious combat, it’s an immediately addicting and highly accessible shooter which comes with both a casual and novice mode sat alongside its more traditionally fiendish Original and Expert difficulty settings. Xyga Post ... Edit: in Mark_MSX's video review here the FPS counter pretty much never drops below 60 in any situation, so there's definitely something amiss. HIGH Rich shooting and scoring mechanics, fantastic level design, smart UI. part of the game’s strategy is learning how and when to switch between a fixed The timed windows for the burst mode provide a satisfying strategic payoff , and the end result is a deep system that I’m looking forward to studying further, even after this review is published. The coolest feature in Rolling Gunner is the replay system. Yes, the game will kick your ass until you’ve had enough, and then kick it some more, but just the simple fact that you can power through the game on unlimited continues means those ass-kickings also provide moments to learn and increase your skill. As good or bad as your run might have been, Rolling Gunner lets you save your replay so that you can watch it anytime. Probably the game’s biggest More importantly, it provides a practical introduction to Rolling Gunner‘s remarkable UI, which conveys a fantastic amount of info with minimal effort. After three or four runs, I did begin to notice some repetition in enemy patterns and placements. And, yes, this game can get difficult. You’ll quickly discover the usefulness of the game’s eponymous firearm, which rotates around you in 360-degree freedom. Rolling Gunner has certainly found a way to put a unique twist on the typical shoot ’em up games and make it their own. Thankfully, the gameplay in Rolling Gunner runs deeper than its shallow script. Though it is a single-player adventure that does not allow for multiple gunners on the screen, the short playthrough will lead to a controller swap to see who can get the top score. This is actually programmed into the game by design – only the bullets slow down, giving some precious timing leeway in dodging through patterns. 5) Do not troll and/or feed the trolls. With cutscenes spliced between stages and a long opening video, the population of Rolling Gunner was being powered by a newer, energy efficient mineral that eventually became self-aware and needs to be destroyed. While it clearly embraces the traditions of its arcade-oriented predecessors, Koizumi’s work serves as both as a solid introduction to the genre as well as a satisfying deep-dive for veterans.